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A Snowy Night Long
Ago ...
The White Wolf Clan
was started in October 1999 in the original Everquest. More
specifically, 14 charter members gathered in Halas on the Tribunal server
and formed the guild under our original guildleader, Cypress.
Although Cypress was a wood elf, most of our original crew were
Barbarians, befitting the Halasian origins of the guild. |
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The Strength of the Wolf is in the
Pack ...
Our
founding principles rested upon 5 simple but important elements of conduct
that all prospective wolves had to learn and expound upon openly in the
presence of the guild before becoming a member of the White Wolf Clan.
Over time, we realized that these principles of Fellowship, Respect,
Assistance, Compassion and Honor would serve to strengthen our Clan in
ways we could never have predicted when we first formed the guild on that
snowy evening in Halas. To this day, our Code of Conduct still
guides our actions in every realm we explore. |
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The Clan Grows, Heartaches Shared ...
Over the course of the next two
years, the White Wolf Clan grew from a small clan of 14 members to nearly
100 main characters, but despite that growth, we never lost the sense of
being a family oriented guild. Great friends have come and gone, and
one of our dearest friends, Joseywales, was taken from us far too soon,
and yet despite the heartache of that loss, the Clan endured. |
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With Time Comes Change ...
Many slain dragons and planes raids
later, the Clan split into two main groups, one-half leaving Everquest in
October 2001 to form Aedes Pendragon in Dark Age of Camelot, and one-half
staying in Everquest to merge with our hunting partners and sister guild,
The Knights of the Tribunal. Many of those who stayed in Everquest
would remain there over the next 2 to 3 years. As for the rest,
there were starkly new lands to explore. |
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Defending Albion ...
Formed in October 2001, Aedes
Pendragon set out to recreate the success enjoyed by the White Wolf Clan
in the original Everquest. We succeeded in doing so by adherence to
the same original 5 elements of our Code of Conduct, and we had a lot of
fun to boot. We also learned valuable new tactics in our first foray
into player vs player conflict and enjoyed many a battle against our
adversaries over the next 18 months. |
A Long Time Ago ...
in a Galaxy Far Away ...
Drawn by the popular culture phenomena of
the George Lucas universe, many in Aedes Pendragon left Dark Age of
Camelot in June 2003 to venture into Star Wars Galaxies. There, we
formed an Imperial Guild called Vortex, and eventually built our own city
on the volcanic planet, Lok. However, due to some very serious
gameplay flaws, we were tending to look elsewhere for a new realm to
explore, and a year later, we found it. |
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To the Bat Cave, Robin! ...
City of Heroes was the much
anticipated super hero game within which many of us found ourselves.
In the City of Paragon, crime and criminal organizations were running
amuck, and it was up to us to put a stop to it! We formed the guild
Special Forces in April 2004 and for the next six months or so spent our
time arresting everyone from petty purse snatchers to crime lords and
criminal organizations hell-bent on taking over the world. Although
lacking somewhat in end-game content, many of us still have a fond place
in our hearts for this innovative and incredibly fun game, but then
something happened that is a rarity in the MMORPG industry. |
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A Second Split ...
With the launch of Everquest 2 within
two weeks of the launch of World of Warcraft in November 2004, again we
found ourselves in a conundrum. As you might expect, half went to
EQ2, half to WoW, but over the six months that followed, many of those
original WWC that tried EQ2 began to drift over to join the crew that had
started in World of Warcraft. |
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A World Worth Exploring ...
Boasting
worldwide subscribers of more than 5 million active accounts, there
seems to be no end in sight and no slowing down for the absolutely
splendid game crafted by Blizzard. Under the dutiful leadership of
Farway, the White Wolf Clan has risen again to become a guild of close
friends with a common goal to have fun and promote goodwill amongst its
members. |
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A Bright Future ...
World of Warcraft promises a land so rich in gameplay
that it is hard to imagine another game usurping them anytime soon.
So once again, the Clan has reformed in a land rich with friends new and
old. We are each a member of something greater than ourselves, and
it is through our fellowship with our fellow wolves, our respect for
all those we meet, our assistance to those in need, our compassion for
all alliance members, and our honorable dealings in all matters, that the
White Wolf Clan has risen again, and will continue to rise to new heights
in the coming years.
With respect,
Bloodloch
Guildleader
White Wolf Clan
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